AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "cl_init.lua" )
include( "shared.lua" )

// Useful in practically any gamemode.
function GM:ChatMessage( message )
	for _, ply in pairs( player.GetAll() ) do ply:ChatPrint( "* " .. ( message or "OSHI NO MESSAGE SORRY" ) ) end
end
